Just for giggles (and because I'm that kind of person) I started poking at the builds for Absolute Zero, Legacy, Tachyon and Wraith. I may add Unity at some point, (I didn't because summoner characters tend to have weird stats because so much of their power is based on their minions) but I'm sure that trying to figure out how to generalize from Bunker's different modes would drive me nuts.
Health: The base seems to be something like: Red 0-10, Yellow 11-20, Green 21-26. Just eyeballing it, it looks like the Vitality Power bumps those numbers up a little, as does Strength. Or it might be tied to the Archetype. (shrug)
Principles: Again, just eyeballing things, any new Principles can be done based on the 12 from the Starter Kit, and those cover a lot of ground. (Spider-Man, for instance, probably Legacy's Principle of the Hero and Unity's Principle of Levity.)
Dice Based Things: All my Mathy stuff was based on the idea that a d6 in something cost 1 point, with +1 point for +1 step up of die type. This, of course, does not work.
Status: I was hopeful after plugging Absolute Zero and Legacy into the sheet that it'd be 7 points, but then Tachyon and Wraith threw the numbers off. My guess is that Status dice are based on Archetype. It makes sense that Legacy gets better as things get worse because that's when he has to pull out of all the stops. Meanwhile, Wraith starts out strong but gets weaker, because she's "merely" human.
Powers and Qualities: I couldn't math my way to a solution here either. I'm assuming that Archetypes and Principles unlock different Powers and Qualities, but also that it's not a set list. For instance, not all Detectives are Wealthy CEOs. I'm guessing that there's a list of general purpose Qualities (like CEO or History) and ones that are tied to Principles (Science!) Were I a betting man, I'd guess that the remainder of the math adds up if I could figure out a way to generalize the Abilities.
Abilities: Here's where I just threw some notes in and decided to go back later. That said, until we gets the precious, err, I mean core rulebook, you could take existing Abilities and rename them as appropriate to your character ("Thokk" could be called "It's Clobberin' Time") or re-skin then ("Favorite Knife" becomes "The Iron Fist").