So, when you want to gain one of the benefits from invoking your collection (set a die face, cancel a minor twist, or establish story), you have to justify it with something that supposedly happened in that collection. But here's what I don't get:
- You have to "include an editor's note." How? Is this just something the player says as part of their justification?
- Apparently you have to not only name the collection but know the specific issue. How do you know what issues are part of the collection? The pregenerated Freedom Five don't say; only Sentinels megafans would know all the comics that might be part of those collections. (And even those don't totally make sense--Tachyon and AZ's first appearances were in Freedom Four Annual #1 and Freedom Five Annual #2, so they really ought to be part of the same collection, but aren't.) And for continuing characters, you erase the back issues from your character sheet to make the collection, so how do you remember what issues were in that collection?
- Sure, the GM shouldn't require the players to have perfect recall about their previous game sessions, but it's likely that none of their previous games are applicable to the situation they want to use it in. They shouldn't be able to say, "Oh, yeah, in the game we played last month, the villain was actually a Fleshchild all along, so now I know a little bit about how Biomancer operates," should they? Normally, as GM, I'd totally veto that.