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Twist Dice Issues

4 posts · 226 views · started 2017-12-05 13:48 UTC
MA
MattiasM
2017-12-05 13:48 UTC
#1

In the first scene of the first issue of the starter kit, the players are fighting a group of mechanical spiders. The game suggests some twist examples, involving hindering or damaging heroes with a min die, or max for a major twist.

The issue is that the environment doesn’t have any dice. Am I missing something, or was this an oversight? If I am missing something, what am I rolling? The starter guide has a thing about rolling d4s if nothing applies, but that seems to be geared towards hero overcome checks.

CH
Christopher
2017-12-05 13:51 UTC
#2

The min, mid, or max dice being referenced by those twists don't come from the environment - they specifically mean the dice that were just rolled by the hero. 

So, if a hero rolls a 3, 4, and 5 on an Overcome, the mid result is 4, which means the Overcome succeeds with a minor twist. So, if you select a minor twist that interacts with the min die, that min die result is 3!

Does that make sense? Hope it helps!

MA
MattiasM
2017-12-05 14:08 UTC
#3

Ah, yes that makes perfect sense!
I’m sure I would have realized that when it came up if I was playing. Thanks for the quick response!

CH
Christopher
2017-12-05 14:28 UTC
#4

Glad to be of service!