29 posts · 1411 views · started 2017-12-02 06:06 UTC
PH
Phantom5613
2017-12-02 06:06 UTC
#1
The purpose of this thread(until someone undoubtibly makes a better one) is to compile all the recordings the forum community can find of game sessions of the Sentinel Comics RPG. This is both for learning purposes(real time examples of rolls, rules in action, etc.) and pure listening pleasure. These links can be both just small personal sessions or full fledged episodes of well known podcasts. Feel free to contribute links to your own game sessions! I'll start us off with this link here, incase someone hasn't listened to it yet.
During one of my many late-nite youtube sessions, I found an old pre-beta test run for SC RPG played by Burn Everything Gaming. Lot's of things have apparently changed system-wise since then, but I figure it's still worthy of linking here.
Burn Everything Gaming Sentinel Comics RPGpre-Beta playtesting Part 1:
https://www.youtube.com/watch?v=Ymj7oo0ZtSc
Part 2:
https://www.youtube.com/watch?v=fdqkNw8bOdc
Part 3:
https://www.youtube.com/watch?v=1OS5TpjUhXA
Sentinel Comics Actions, Dice, and Character Sheets:
https://www.youtube.com/watch?v=IRdpl5g69DY
RI
rickjonzz
2017-12-08 15:37 UTC
#3
The Play Better Podcast released part one of their group playing the demo.
There's so much mockery of the characters in this recording that I had to turn it off. Haha I'm not even sure why it annoyed me so much, because they were generally funny, but all of the comments about ripping off other superheroes irked me enough to stop listening. "Oh, there was an accident in the lab? Shocking!" I guess I'm more attached to these Freedom Scamps than I thought I was and when people eyeroll at their lovable backstories I want to defend them lol.
I would listen to the Boards Alive podcast, it's not only really entertaining, but it also gets across a lot of the stuff I was trying but apparently failing to get across in MindWanderer's thread.
MI
MindWanderer
2017-12-22 00:12 UTC
#6
I'm listening to the Play Better podcasts now. It's kind of tough to get through with the considerable number of rules they get wrong. They have a good time, though....
LE
LeperKhan
2017-12-22 01:15 UTC
#7
I did! It's great! But also, I would feel that Christopher has a bit more leeway than literally anyone else to nudge characters to a certain goal lol.
CG
Cult_of_Gloom
2017-12-22 01:19 UTC
#8
That reminds me of something my favorite author, Jim Butcher, said about the Dresden Files RPG
to paraphrase
"I'm the only person in the world who can't play the Dresden Files RPG. If I GM it, its too much like my day job. But I would be the worst player ever. Whenever I got into an argument with the GM I would be like "No, it -is- that way. And I will write it into the next book to prove it if I need to!"
JE
Jeysie
2017-12-22 02:26 UTC
#9
I'll let you in on a secret: Every GM has that same leeway, just by dint of being the GM.
Christopher just gets to sound better than everyone else RPing as Argent while doing it.
PA
Paul
2017-12-22 17:20 UTC
#10
I'll let you in on a secret: Every GM has that same leeway, just by dint of being the GM.
Yes! That is one of the secrets of being a GM, kind of like one of the secrets to being The Hulk is that you are always angry :D
PH
Phantom5613
2017-12-22 18:32 UTC
#11
That quote STILL confuses me to this day…
PA
Paul
2017-12-22 23:45 UTC
#12
@Phantom5613
Bruce Banner discovered that he involuntarily became the Hulk when he got angry, so the secret was to slowly ramp up to anger, and then stay *constantly* angry so that he never experienced a sudden transition to rage (and therefore the Hulk). It also meant that he could transition to the Hulk voluntarily at any time.
Obviously that wasn't a permanant/long term solution, but that is what he meant.
JE
Jeysie
2017-12-23 00:29 UTC
#13
So what I'm getting out of this is that if you achieve a sufficiently intense level of awesome as a GM, you can transform into Christopher. Seems fair.
DP
dprcooke
2017-12-23 03:22 UTC
#14
Oh boy, sounds like I need to work on upping my level of GM awesomeness.
LF
Lord_Flash_Fire
2017-12-23 15:18 UTC
#15
Aaand I'm becoming a GM now just so I can do this.
PH
Phantom5613
2017-12-26 15:36 UTC
#16
Ah, alright. That's what that weird quote meant. In the long-run it does sound better than giving a lengthy explination, but still just kind of confusing.
Thanks Paul.
DP
dprcooke
2018-01-15 02:00 UTC
#17
Well, I'm definitely not up to Christopher levels, but I did audio record this past Friday night's session of the 2nd half of Freedom Five #801 with two friends. Once I get that uploaded to Dropbox (in a day or two most likely), I'll post a link in this thread.
The session ran a little long (1h45min) including some rules coverage, and I make no claims as to the audio quality (it seems to be a touch quiet, so I had to turn up the volume during my test listen) or that it will be interesting. But we'll at least have it for learning purposes should anyone want to refer to it.
PH
Phantom5613
2018-01-15 03:12 UTC
#18
That'd be fantastic. Thanks for sharing. :)
DP
dprcooke
2018-01-15 04:22 UTC
#19
Managed to get the file uploaded faster than I expected. Link is down below, but a few comments first:
SPOILERS! You shouldn't listen to this if you aren't going to be a GM (unless you've already completed the starter kit).
The audio file has not in any way been edited. So it's a little quiet and there are a couple moments of silence that would have otherwise been edited out.
My two players didn't do a ton of actual RPing, but I'm hoping this is something we'll get more of as we continue. I probably talked too much.
We started with a bit of a story re-cap covering Scene #1, since we played that back in November.
Around the 5min mark there's a brief pause (because someone knocked on my door), before we go into a rules check and explanation of the new rules coming into effect (Collections, Leiutenants, and the Scene Tracker). After the rules we set up the scene at Legacy Park and the Akash Tree.
Around the 17min mark we actually begin playing!
35min in, I lie to Unity and say that she can create a bot that does healing... she doesn't choose to so it doesn't impact anything, but I do get corrected on this sometime around the 101min mark.
79min in Wraith takes a minor twist to make an attack, but I totally forget to apply the twist because the attack ends up going really well.
100min in there's a long moment of silence while Unity decides what to do.
Next, two notes I want to make about the scene tracker:
While you can't tell this from the audio, I drew one out by holding a piece of paper over the scene tracker in the book, and placed the tracker in the middle of the table so it was visible to all. As we progressed through the scene I covered over the "stars" with stickies to show time passing.
Since I was playing with only 2 heroes, I wanted to give my players a little extra time so that things weren't too rushed. I added 4 full rounds to the scene tracker: 1 Green, 2 Yellow, and 1 Red. However, part way through the battle I started having the Roaming Spider Bots attack the tree, in order to speed things up, and take some pressure off of the heroes' quickly-declining health while adding pressure to the scene overall. This resulted in the tracker advancing more than one spot per round.
Hey folks, our podcast just put out the first half of a playthrough of the first adventure. Since the GM was the only one who knew anything about the setting and characters some of the players get a little weird with the pregens. Overall, we had a good time and I think we did an ok job with the rules given it was our first time running or playing the game (in fact we may be switching over from Wild Talents for our main game).
Listening five minutes in to your podcast, I can't help but strain to hear the actual players over the music.
LI
ListentotheseNerds
2018-01-16 16:10 UTC
#22
We'll get our editors right on that and will have a new version up in the next day or so.
PH
Phantom5613
2018-01-16 17:06 UTC
#23
Alrighty. Be sure to post when you have it up. :)
DP
dprcooke
2018-01-16 17:47 UTC
#24
@ListenToTheseNerds
While your editors are at it, there's one other thing you might want them to look at. The episode goes completely silent for about 3 minutes or so near the end, coming back in for only the final ~20 seconds.
I'll echo Phantom's appreciation for a re-edited episode. I did manage to get through it, but the music was definitely up too high relative to the voices.