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Lieutenants making their save? (and my durn editor skills...)

3 posts · 259 views · started 2017-11-30 08:47 UTC
TW
twoeyedjack
2017-11-30 08:47 UTC
#1

Something that got my Gamer Intuition Sense Ability tingling. The gameplay guide says:

Whenever heroes Attack a minion, you roll its die as
a minion save. If the damage is higher than the minion’s
result, the minion is removed from play (it’s destroyed,
knocked out, chased away, etc.). Any other result and
the minion hangs around, but is reduced one die size. If
a minion is Attacked when at a (d4), it is always removed
and does not get a minion save.
 
Lieutenants are harder to kill than minions. When
a lieutenant is Attacked and rolls lower than a hero’s
Attack, its die rating goes down one step instead of the
lieutenant being taken out of play.
 
For example, if a (d10) lieutenant gets hit for 8 points
of damage and rolls a 6, it becomes a (d8) lieutenant. This
goes on until a (d4) lieutenant gets taken out.
 
What happens when the lieutenant rolls higher than the damage? Does it still go down one step like a minion? Or does it work like my Gamer Intuition Sense tells me and they stay at their current die type, i.e. nothing happens?

Figured I'd ask since it seems to rely on implied rules versus stated rules. :)

Minor quibble: There's also some inconsistency here in referring to the concepts of damage and Attack as the same thing (damage for the minion, Attack for the lieutenant) that is a touch confusing in grasping the concept of damaging something. Like, if the usage for a minion is, "If the damage is higher than the minion’s result," then when using the same concept for the lieutenant it helps to match what was previously established to reinforce the idea, e.g. "When a lieutenant is Attacked and the damage is higher than the lieutenant’s save result," rather than flipping it around to rolling lower than a Hero's Attack. It's the same thing, yes, but for a learning document it helps to keep verisimilitude between examples than trying to flip-flop how it is said, the difference being a new player having to take some extra time to parse the wording to understand it to mean the same thing as they just learned as opposed to smoothly folding the concept with what has already been learned. (Sorry, it's my Proofing Quality and Game Teacher Power dice rolling for that one.)

This doesn't help for printed product, but I know that other game companies that offer PDFs to their consumers have ways of updating said PDFs when changes or errata comes around, and allow the consumer to download these updated digital products through the companies online store front given they have purchased the product. Something to consider for the future of the RPG? Errata and FAQ sheets are a given with RPGs, so having a method of easily distributing such documents and/or incorporating them into an updated file that consumers have access to would be a nice thing to plan for now before the core book and other product drops.
TW
twoeyedjack
2017-11-30 09:03 UTC
#2

Nevermind. The answer to my question is on the GM Screen. Though having it in the guide would be helpful too. :)

Can you tell I'm reading things and asking as I go? #feelingsheepish

SP
speedyolrac
2017-11-30 21:36 UTC
#3

It is ok, you are not the only one who exited. Asking here is a good way to get answers.