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Christopher's RPG Planning at Lenny's

7 posts · 482 views · started 2017-10-20 00:04 UTC
JE
Jeysie
2017-10-20 00:04 UTC
#1

As posted in a pic on Twitter: https://twitter.com/GTGChristopher/status/921054217531518976

Mostly a list of potential Powers and Qualities arranged into categories, for those with better eagle eye powers than I have. >_>;

(Powers categories I can make out: Athletic, Elemental/Energy, Hallmark(?), Intellectual, Materials(?), Mobility(?), Psychic, Self Control, Technological (?). Qualities categories I can make out: Information, Mental, Physical, Social (?), (?))

CH
Chaosmancer
2017-10-20 13:14 UTC
#2

Your eyes are more eagle than mine, I can barely make out as much as you did.

 

Anybody got some of that "TV Detective show" software, the kind that can take any picture and make it do exactly what we need it to do? We need some of that

LF
Lord_Flash_Fire
2017-10-20 23:11 UTC
#3

On it, boss!

-2 hours later-

Never mind, I can confirm what you said, but you have everything I can make out except a few things:

a) the parts of Athletic: Quickness, Agility, Strength, and Vitality.

b) More parts: Cold and Fire (Elemental), Magical Lore ad Otherworldly Mythos (Information), Creativity (Mental) Intelligence (Psychological) Flight (Mobility)

c) I think you missed the (very blurry) Experience category

d) Both of the non-parenthesised abilities under the Hallmark category have Signature in front of them. They look like Signature Vernicle and Signature Wisionary, but that can't be right, so use those as starting blocks if you want.

e) Are we just going to ignore the Struggling page? That seems like it will be pretty important.

Thanks for letting me have a crack at it! Sorry I wasn't much help.

LF
Lord_Flash_Fire
2017-10-21 00:25 UTC
#4

HOLY SH- Jeysie, why did you ask for eagle-eyes and government techs to look at it when you're obviously both? That's a fantastic info dump! Thnanks a million!

 

 

 

*This was edited to talk about the comment below this one 

JE
Jeysie
2017-10-21 02:27 UTC
#5

I think "Information" also has "Criminal Underworld Info", "Medicine", "Science", and "Technology" among its items.

Mobility seems to have "Flight", "Swinging", "Transportation/Teleportation" and "Wall Climbing/Crawling".

Psychic seems to have ""Astral (something)", "Hypnotic (something)", "Suggestion", "Telekinesis", and "Telepathy".

Physical has "Close Combat", "Firearms", "Finesse", and "Ranged Combat".

I didn't ignore the "Struggling" section so much as admit I couldn't read much of anything useful on it. >_>;

PC
Princess_Cool
2017-10-21 10:21 UTC
#6

Can't wait to start this up!

SP
speedyolrac
2017-11-20 22:01 UTC
#7

Those words are just suggestion to get you thinking about how to fill out power and Qualities. The game is more describing your actions, finding a Power Quality that fit what you say and then doing it (rolling dice). I recommend you have an idea of what kind of Hero you want to make and can picture it in your mind. Thinking about what actions it would perform and what choices it will do, that is what is important. If you can not I am sure the core book would help with that. If the Core book is written as nicely as the starter kit it will be easy for new people to pick it up.

Being able to come up with Ideas and rationalize it with comic book logic is more important. If anyone gets into the RPG I suggest using risky actions. They can make for some interesting situations.

 

I hope it comes out soon, not sure how long the RPG can stay without a core book. How many people will just make up their own character creation and just run it (That is me BTW). But a core book would be nice to have. Having some templet villains and environments would be every so nice.