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Player Characters: who will you be?

135 posts · 4985 views · started 2017-09-08 04:12 UTC
LI
liarliar
2017-09-08 04:12 UTC
#1

When the game comes out, and we get a look at those sweet, sweet character creation rules, who do you intend to make and play as? Assuming your group doesn't insist you GM, that is.

Personally I'm thinking about making Good!Proletariat (aka Everyman), because I've always loved that powerset, and I'd enjoy the shenanigans of being able to deal with an environment obstacle and a villain or two, all at the same time.

AL
Arcanist_Lupus
2017-09-08 05:15 UTC
#2

I've got a couple of ideas.  I think that the one I like the most is Flashbang - a teleporter who, rather than quietly popping in and out all over the place like most teleporters, displaces the air in the area they are filling - pushing it outwards at high speeds creating a sonic boom.  (When they teleport away, of course, it produces a vacuum which then rapidly fills.)

No real thoughts about personality/history yet.  

 

The power was inspired by the Young Wizards series, where teleporting causes this exact sort of effect unless air displacement is included as a variable in the spell.

CH
Chaosmancer
2017-09-08 11:31 UTC
#3

I have a bad habit of recreating the same character multiple times, especially when I feel they haven't had a chance to properly shine yet.

 

So, the character I've been rewriting is a magic-using hero with a "dark" spirit attached to him. The spirit is "The Beast with the Broken Name" and it and my character have reached an understanding and compromise. Part of that compromise is the hero name, Damocles was the best commmon ground they could find.

 

Power set is magic, but magic more similiar to Harry Dresden in that the majority of his power, in my mind at this time, comes from pre-enchanting items and planning ahead with various items. Writing is going to be an important part of that, I like the idea of the Beast being from the time of Ancient Sumer, when Writing was created and considered pure magic.

 

 

I spend a lot of time thinking about characters for various games instead of doing other things I should probably be doing.

RA
Rabit
2017-09-08 12:11 UTC
#4

The GM

 

![](upload://6nrUFnlisf22VKWWkL45kqpIuIo.gif)

 

![](upload://jmG3LQlF5SuLT7HrfVzYrp9QfUn.gif)

 

What? You asked... ![](upload://lNCUQFYSA7ZMqVCMtPuFwzz40RT.gif)

LI
liarliar
2017-09-08 12:24 UTC
#5

Oh man, the Young Wizards series were my favourite when I was young! I love Flashbang as a concept, I think he'd be heaps of fun. It's interesting, C+A commented on the Letters Page that they don't have a teleporter because that power doesn't do much necessarily in the card game form, but I can certainly see it working in the RPG.

Damocles sounds excellent - I really like the Dresden Files, to start with, and I also get a bit of an Etrigan vibe with the uneasy alliance with The Beast. I'd love to see how that shakes out!

TA
TakeWalker
2017-09-08 12:39 UTC
#6

I'd really like to go with my "random powers" concept, it's just a question of, is there at least a basic list of powers from which a random roll can produce a result?

RA
Rabit
2017-09-08 13:56 UTC
#7

That could be highly entertaining, but would be challenging to roleplay. I really like that idea! It would take the right kind of personality to pull it off, but it could be impressive if done well.  :grin:

PL
PlatinumWarlock
2017-09-08 16:33 UTC
#8

I'll likely end up GMing this game and only rarely playing, but...I'd like to expand upon the sorcerous lore in Sentinels, perhaps through some sort of arcane character, possibly linked with Zhu Long.  Lots of bargaining with unsavory forces, in an attempt to stave off the evils of the moment.  One part John Constantine, one part Etrigan, and one part Ghost Rider.

I see this character as channelling various demons, each providing different advantages/drawbacks, as his soul is slowly whittled away...

ET
Etheria
2017-09-08 17:44 UTC
#9

If I get a chance to actually play, which I wont, because life and stuff, I would make a super powered by her ownership of excalibur. I am unoriginal and love those public domain tropes

MI
MindWanderer
2017-09-08 18:53 UTC
#10

I always wait to see what setting the GM has in mind and who the other players would like to play so that my character will fit in well with the team and story.  Typically I'll read a rulebook and immediately have a whole bunch of ideas for characters I'd like to design--I was recently invited to join a Star Wars Saga campaign, and by the time I was done reading the core rulebook, I had a list of 4 different characters to choose from.  (Unfortunately the game never got started, so all 4 ideas, including the full character sheet for the one I went with, are collecting dust.)

CH
Chaosmancer
2017-09-08 20:25 UTC
#11

 

On advantage of the base setting assumptions of the game is that making a character who "fits in" with the team is a very low bar to set.

 

Just look at the Prime Wardens

 

An Ancient Immortal Warrior

A Alien Refugee

A Magical Musician

God's Avenging Angel

A Space Cop

 

They share almost nothing and it's almost random how they fit together. Your team in the canon assumption is a bunch of fledgling heroes seeking training and respectability from the major team (Sentinels of Freedom) and that really opens up the "who can we smash together".

 

 

Compared to other games where team compisition can be a major concern for the group at session zero

JE
Jeysie
2017-09-08 20:36 UTC
#12

Well in D&D I was already "that one player who always wants to play the bard", so... yeah. :3

But I'm with MindWanderer, I'm also open to whatever the GM wants to tell. It's too easy to end up with characters who have personal goals and traits that fit with each other or the GM's intended plot not at all.

Chaosmancer: Honesly one of the questions I'm going to ask in the Prime Wardens episode is "what are their interpersonal dynamics even like" because there's so many contrasting cultures and personalities in that group.

MI
MindWanderer
2017-09-08 21:12 UTC
#13

I wasn't thinking about story, that can usually be handled in one way or another unless you come up with a character who is completely antisocial or who has one driving goal that shuts out all others.  I was thinking more in terms of team composition.  The Prime Wardens have a tank/bruiser, a cleric/paladin, a mage/leader, a blaster, and a support/utility.  It's almost the classic D&D 5-person team.  Same with the Freedom Five: leader/protector, bruiser, skill/striker, skirmisher/controller, and blaster.  Dark Watch, not so much, but then, I've always thought they were the least functional and cohesive team of the three.


So as a thought experiment and example: what character would I choose if I were joining Dark Watch pre-OblivAeon (since I don't know what Harpy can do, really)?  They have Setback (tank/bruiser), Mister Fixer (bruiser), Expatriette (striker), and Nightmist (controller/blaster).  Their biggest lack is someone with healing and protection abilities–Nightmist can heal herself only, and Setback protects others only by drawing damage to himself.  They certainly don't need any more direct damage!  So I'd probably come up with someone functionally similar to Argent Adept to join them–someone who can heal Setback, augment damage and defense, and deal with unusual situations that arise.

CH
Chaosmancer
2017-09-09 01:31 UTC
#14

 

That is a cool thought experiment, but I must say, our biases towards D&D thinking come in strong.

 

Looking at Dark Watch and wondering what they lack as the protectors of a city, I'd bring in someone who can infiltrate a group, spy, and talk to people, build connections.

 

Expat and Dark Watch Fixer are very much not good with people. All of them stand out like a sore thumb, especially Setback. And Nightmist is no longer human, so who knows what shenagins she deals with. She also seems too preoccupied for that sort of work. Setback is the most charismatic, yet his dorkiness and penchant for looking the fool might end up hurting him for long term work. And yet, they would need to ferret out the Cult after it has been forced even deeper into the Shadows and the Remnants of the Organization that has slunk away to lick its wounds and it is probably being ran much more sneakily since the Chairman now has to consider a full time team in the city, with more public support than ever before.

 

My first thought was an investigator, but Nightmist solidly hits that checkbox and Expat is a good secondary.

 

I'm not sure how this game is going to run long term, but I do wonder how much of a combat game it will be compared to a game about investigations and just storytelling.

 

I think I'll already have to add in some optional rules for scenes where people roll against a lower difficulty. Scenes like Legacy digging a trench in a poor village or Unity creating a swarm of bots to clear away some rubble. The stuff that isn't urgent but helps build the narrative as connective tissue before or after a session, but not the montages where you heal and prepare… I don't know, the strucuture of the actual sessions is something I'll have to get a solid feel for since I don't know if I like side-scrolling to the next fight over and over again.

JF
jffdougan
2017-09-09 14:13 UTC
#15

In the event I have time to play and am not running, I'm so totally take a re-do of Lacuna. I've got a better grip on some parts of her personality and issues she's going to be dealing with along the way assuming the GM is open to it (addiction - not as substance abuse, but to using her powers).

LF
Lord_Flash_Fire
2017-09-10 21:10 UTC
#16

I relate SO much. 

Anyway, mine will be a teenaged Virtuoso (You mean there's music other than pop or emo?) , who often finds his regular life and the world of superheroing overlapping. Trying to figure out his instrument. Any ideas (shameless crowdsourcing)?

JE
Jeysie
2017-09-10 21:50 UTC
#17

I kind of like the idea of a folk music Virtuoso who is excited about the idea of getting to adventure around since it means they can learn different cultures' stories from their folk and religious music.

JF
jffdougan
2017-09-10 22:05 UTC
#18

There's nothing that says the instruments have to be unique. HOwever, if you want to follow Jeysie's idea of a folk-based one, then drums or a simple stringed instrument are the easy options.

TA
TakeWalker
2017-09-10 23:22 UTC
#19

WE NEED A VIRTUOSO WITH A HURDY-GURDY

Ahem. Sorry for shouting, I just think it's a cool idea. :D

JE
Jeysie
2017-09-10 23:29 UTC
#20

Don't make me dig up the thread we had with everyone coming up with weird ideas for Virtuoso instruments. ;P

(I'm still amused that I joked that we needed a Virtuoso who plays the recorder because everyone gets stuck playing it in middle school, and then we find out Anthony decided to play the pipes because he remembered playing the recorder in middle school.)

CH
Chaosmancer
2017-09-11 00:51 UTC
#21

 

Well, if your discovering your power as an emo teenager, and the "instrument" is whatever you decide it to be… why not a mix table or something similiar, something that gets to the realm of Skrillx or whoever and pushing the very definition of what an instrument is.

 

You just summon it when you need it anyways, so being big and bulky isn't an issue (unless size=power which it should not) and then you have a Virtuoso who looks like he's running a Rave instead of someone more classically minded like the Argent Adept. Modern Music, Modern Aesthetic.

TA
TakeWalker
2017-09-11 03:10 UTC
#22

Ah! These days, you would want a Launchpad. :slight_smile: They're rather portable, I think!

AL
Arcanist_Lupus
2017-09-11 05:36 UTC
#23

Virtuoso of the Theramin!

UX
UXM266
2017-09-11 14:18 UTC
#24
I ALWAYS wanted to create this character.
 
His name is "Father Shawn Asterman", a priest who believes in protecting the weak, feeding the hungry, and doing what's right. He is all about Hope, empathy, and dong the good thing. 
 
He also has a personal mech he calls "The Scripture" so when he is battleready he has to say "Let me consult the scripture". CUE MUSIC (Cue this music: https://www.youtube.com/watch?v=sH_6iFYiryY). The mech is essentially a non-combat tool, it's a hodgepodge of farming, rescue and construction equipment. He uses mostly to be on the defensive, to remove debris, stop rioters from going into safe havens, transport through natural disasters. 
 
JE
Jeysie
2017-09-11 16:32 UTC
#25

I would totally adventure with such a character. I approve of anyone with a personal robot.

EH
Ehkrickor
2017-09-11 16:51 UTC
#26

I had an idea for a hero inspired by Faerie myths. Basically he is a Changeling, the half faerie offspring that faries sometimes leave in place of the parent's actual children. He is stronger, faster, more acrobatic than the average person. He has a spear given to him by his, inevitably(yay Butcher references) Faerie godmother as a coming of age gift when he "became a Man" at 16ish, that gives him resistance to Fire & can deal fire damage. He can use his Magic to cast illusions to confuse enemies. He also can use his magic to draw on animals and seasons to increase and augment his powers. I call him "Mantle"

UX
UXM266
2017-09-11 16:51 UTC
#27

Not personal robot. Personal Mech! 

JE
Jeysie
2017-09-11 17:08 UTC
#28

Read: Personal badass electronic devices of all types are equally worthy of my approval.

PH
phantaskippy
2017-09-11 17:18 UTC
#29

First, Knuckles.  Setback-level positive attitude, questionable sanity, grew up in Siberia, wrestled bears, and didn't realize he had powers until he landed in jail and while escaping found out bullets didn't hurt so much.  Basically a meat shield character who loves nothing more than a big melee brawl, except maybe his stuffed clown "teddy".  He loves that thing.

 

Second, i'd play Mara, talented stage magician with a lousy act, finds real magical artifacts, and uses them and her numerous tricks to fight bad guys.  Kind of like the old Houdini comics, but she's more fun.

UX
UXM266
2017-09-11 17:32 UTC
#30

Giant Robots, mechs, are all awesome. 

My other dude, might just be RObocop.

PH
Phantom5613
2017-09-11 18:00 UTC
#31

I'm gonna want to look over how the system works and how one builds characters, and once I get more experience with it I'll build my favorite Power Armor hero that I make in all my hero rpgs, Phantom-eX. He's a scientist/entrepeneur that was tricked by a splinter-cell of the military to build them a 'rescue-suit' that could save wounded soldiers from the battlefield, but he discovered that they just wanted a basic design to alter into weapons to overthrow the rest of the government. He destroys his research and steals the prototype, but he's paralyzed from the waist down during his escape.

For my first hero though, I'll probably start with the Roach, a lovable and overly eager hero who's super strong and nigh-invulnerable(He's pretty much the Tick, one of my favorite goofy yet hope-filled heroes ever). I've also been toying with a new idea for a heroine called Frenzy. She's a mutant who's body is always filled with adrenaline and can produce more at will, resulting in enhanced strength, reflexes and senses. Still working on her personality though, and any negative effects her powers may have on her body. Any suggestions?

JE
Jeysie
2017-09-11 18:08 UTC
#32

Now I'm reminded how I'm so terrible with names. :P

CH
Chaosmancer
2017-09-11 22:10 UTC
#33

 

Depends, I'm reminded of a character from "Please don't tell my Parents" called Mish-Mosh, so I'd go the route of adorable puppy. Over-Eager, Over-Excited, and constantly bouncing around a room looking and touching EVERYTHING.

 

Though, that'd be more hyperactive than constant Adrenaline. Adrenaline would mess you up, you wouldn't feel pain, you'd constantly jump and either flee or strike out against almost everythng.

 

I'd go more hyper-active than Hyper-Adrenaline, and make her more lovable than borderline psychotic.

DP
dpt
2017-09-12 02:18 UTC
#34

Virtuoso of the Melodica, anyone?

JE
Jeysie
2017-09-12 02:26 UTC
#35

I think Christopher's already gotten stuck with that job.

UX
UXM266
2017-09-12 13:53 UTC
#36

Names are quite difficult. I have to admit, the vast majority of names I came up with as a combination of existing characters, here are some I came up with. 

  • Solus Okeer
  • Arishok Vasaad
  • Tomaj 
 
JE
Jeysie
2017-09-12 13:59 UTC
#37

Superhero names are even harder to come up with. D:

(Though some props to the canon Virtuoso naming scheme already being essentially the platonic ideal of stereotypical superhero name cheesiness.)

UX
UXM266
2017-09-12 14:09 UTC
#38

 Superhero names can be done a few ways

These are very basic, and there are TONS of exceptions, but for the most part one could tell when the character was created or adopted the new name.
 
  1. Golden/Silver Age: Your alter ego uses alliteration, your superhero name defines what you can do or how you look
  2. Dark Age: You have dark/gritty/Leifeldesque names. Take combinations of dark and violent words and make them one: Bloodwild. 
  3. Dork Age aka the 90s: Either take the dark age and throw in XTREME letters. Misspell things, X's, K's, Y's everywhere: Bludwylde the Xpert. The other is to come up with a word only found in a thesaurus or are just obscure: Sepulchre and Demiurge. 
  4. Modern: They are not as silly as the golden and silver age, but it's a nice return. Otherwise, forego the codename, and go by your character's birthname. Unless the identity is a secret, then a codename is needed.
 
PL
PlatinumWarlock
2017-09-12 14:20 UTC
#39

Someone's been playing Dragon Age, I see. :stuck_out_tongue:

UX
UXM266
2017-09-12 14:23 UTC
#40

Ahem What are you talking about? I mean, it's not like I like no-nonsense giants who threaten to invade, and are stuck in a port city spreading fear for just being intimdating. I mean, who do you take me for?

PL
PlatinumWarlock
2017-09-12 16:13 UTC
#41

I actually just guest-starred on a Dragon Age tabletop rpg podcast.  It'll be released later this week! :P

UX
UXM266
2017-09-12 16:36 UTC
#42

 

Awesome! You better post a link somewhere in the Off Topic forum!

PH
Phantom5613
2017-09-12 16:53 UTC
#43

I've never heard of that series/book/comic. What's it about?

I already have Roach going for the 'child in an adult's body' personality, so I don't know if I want to do that for two characters in a row. I was thinking maybe something more serious or trained… Also maybe just have her able to produce Adrenaline at will instead of having it always going through her body. It's still an idea in development.

BL
Blackfang108
2017-09-12 18:42 UTC
#44

I'm working on the personality and additional power pallate for a character I like to call Deathmarch.

He's very much a meatshield via straight up durability and stamina. 

Basically, I envisiion him having Haka or Legacy levels of durability, and Wraith level strength.  Probably fighting with a Cestus (or just bare hands.)

I'm still not sure what secondary powers, aside form the durability, but that's going to be his key feature.

CH
Chaosmancer
2017-09-12 19:06 UTC
#45

 

I love talking about book series I love.

 

It's on Kindle, by Richard Roberts. The main four books (fifth on the way) are "Please Don't Tell my Parents I'm a Supervillain", "Please Don't Tell my Parents I Blew Up the Moon", "Please Don't Tell my Parents I've Got Henchmen", and "Please Don't Tell my Parents I' Have a Nemesis". They follow a young woman by the name Penelope Ack. As you might suspect by the worry about her parents, they are retired superheroes, of the mega-genius variety. (One horrible pun I took a long time getting in the first book is that her father's name is Brian, but everyone called him Brainy. Brainy Ack. Brainiac… yeah…)

 

They live in a world that has a major super power presence, and she begins developing powers of the Mad Science variety. Her parents predict (again super-geniuses, though also regular mom and dad) that her powers will take a couple of years to fully mature, but they actually develop far faster than that. And, being a teenager with parents who are almost never wrong, she decides to play around with her powers for some time before revealing this too them. After an unfortunate series of events at the school science fair though, her alter ego and that of her friends get labeled as supervillains… and they embrace it, because why not. Being a villain while you're a kid is no big deal and a lot of Supers bounce back and forth. Problem is they are very very very good at being Super Villains.

 

There is a prequel book (and by Prequel I mean like 40 years before Penny is born at least) that gives some background on some of the other characters and gives some context for book 4, which is called "I did NOT give that Spider Superhuman Intelligence" which is where Mish-Mosh is from.

 

 

It's a good mix of a series, funny and with a world that takes the idea of Super Humans having been around and doing stuff for the past 50 or more years, so there is a lot of things like mystic artifacts and old supervillain lais just lying around. But, also intense at times. I think book 2 is the weakest of the series, but I can't recommend 1 and 3 enough.

 

It's one of my top 5 superhero series.

MI
MindWanderer
2017-09-12 20:12 UTC
#46

Heh... as much as I said that I generally design characters to mesh well with the party, an idea occurred to me that would work really well as a bruiser.  He was a great warrior and master tactician in the Three Kingdoms era of ancient China, serving under legendary general Guan Yu.  He was put into a difficult tactical decision where lines of communication were cut off and it looks like he ordered his troops to betray the general.  Guan Yu also had a Virtuoso of the Void serving either under or with him (need to figure out when Xu lived), and this Virtuoso cursed him for this betrayal, condemning his spirit to wander the Void endlessly after his death, and erasing his very name from time and space.

After his death, the Virtuoso learned the truth of his story, but the curse was too thorough and powerful to be lifted entirely.  The best he could do was to have a terracotta warrior built in his likeness and have the hero's spirit bound to it.  The hero fought alongside the army and later accompanied the Virtuoso in his travels until the Virtuoso's death.  After many years of a lack of exposure to Void magic, the hero's power waned and he eventually stopped moving entirely.

Centuries later, the terracotta warrior was on display in a museum next to other ancient Chinese artifacts, including Xu's Bell.  When the Argent Adept rang the bell, the warrior slowly began to regain consciousness.  Either he wasn't fully awake or was largely powerless by the time of the OblivAeon battle, but he has since regained enough of his lost strength and cognition to act as a full-fledged hero.

PH
Phantom5613
2017-09-12 21:08 UTC
#47

Wow, I'd kind of see him becoming more of a villain after the curse than eventually a hero. But it's still a very interesting concept.

MI
MindWanderer
2017-09-12 21:43 UTC
#48

That didn't even occur to me, but that's because I've read a lot about the Chinese culture of the era--or at least, as it was written about a couple of centuries later.  Loyalty was everything to these people.

One "favorite" story of mine is how king Liu Bei was traveling through a forest area and stopped at a woodcutter's hut, having no place better for shelter nearby.  The woodcutter was poor, naturally, and had no meat to serve his king, but to fail to serve meat of some sort would be a horrendous, unforgivable lack of respect and hospitality.  When the king asks what he's been served, the woodcutter says it's wolf meat, but actually he murdered his wife right there in the kitchen and fed her to the king and his retainers.  Which is wacko enough, but, in accordance with the values of the time, Liu Bei heaps praise upon him for his "correct" set of values and rewards him with an officership in his army.

TA
TakeWalker
2017-09-12 22:42 UTC
#49

Well, I mean, the guy didn't really have any family tying him to his home anymore now, did he? :B

JE
Jeysie
2017-09-14 14:00 UTC
#50

It occurs to me to actually use the whole reason we're in the RPG timeline, to join any group who wants to use Sentinels backstory.

An Irish-American who plays folk music as a hobby with a more mundane but decent office day job (a description which fits quite a few people where I live) who loses friends and family during the OblivAeon fight and feels incredibly guilty because they survived (not even at least doing anything mundane heroic, just literally hiding under a desk). Their search to find any way at all to even out the karmic balance and soothe their guilt and see discovering they're a Virtuoso as a lucky way to do that.

Logically there probably would be at least a few would-be heroes who were originally just normal-ish people until OblivAeon totally upended everything for them.

WA
WalkingTarget
2017-09-15 16:01 UTC
#51

I really wish that I had bothered to save the character backgrounds I'd written up for my old City of Heroes characters. I loved that feature - that you could actually write up some backstory and have it available for other players to read if they inspected your avatar. I got compliments on several of mine. Then the game went under and all of that is lost.

The Walking Target - Tanker (Invulnerability/Super Strength) - what I remember was that he was a janitor at some science lab who got caught in some accidental explosion.

Candle-light - Blaster (Fire Blast/Devices) - something about her developing a low-burn-temperature/high-oxygen-use aerosolized chemical that was an explanation for a non-lethal fire blaster. Devices mostly let her use a cloaking device (the invisibility effect combined with a fire aura looked really cool) allowing me to have her plant a lot of timed and proximity mines. I had the timing down so that I could set everything off simultaneously with her big nuke attack.

Defibrillatrix - Defender (Empathy/Electrical Blast) - a first-aid robot. Healing primary, but with shock hands. I had a macro set up for her to yell "Clear!" when rezzing somebody.

I'm interested in trying to model at least these three in the system eventually, even if I don't get to play them.

JE
Jeysie
2017-09-15 17:55 UTC
#52

Now I'm reminded of a Fallout campaign my group never got to play where we had planned on creating a bunch of people with Mystery Men-level superpowers caused by various Fallout-related issues. I had a character who was essentially the opposite of Absolute Zero: He had somehow managed to survive becoming heavily irradiated so he wore a special suit and had a lead-lined tent to keep the radiation in so he didn't kill everyone around him. (He was an ex-Brotherhood of Steel member who sort of worked as a wandering engineer/mechanic.)

AL
Arcanist_Lupus
2017-09-16 18:26 UTC
#53

It just occurred to me how perfectly Victory Anna can be slotted into the Sentinels RPG setting.

For those unfamiliar, Victory Anna is a character from Seanan McGuire’s Velveteen Vs series. Her story is mostly told in “Velveteen Presents Victory Anna vs. All These Stupid Parallel Worlds”, (which is mostly about Victoria, but contains spoilers for the main series).

Victoria comes from a steampunk world, but is thrown into a different one upon that world’s destruction. She finds love in this new world, but is thrown out of that one too, and goes reality hopping mostly at random for a while, trying to get back.

“I have been through eighty-seven parallel realities to get here, and most of them were balls,” said Victory Anna wearily. Exhaustion made her accent stronger. “Now I don’t know what you did, and I don’t know how you did it, but you’re going to undo it now. If you do, maybe I won’t shoot you.”

Eventually she finds the main story world, where she learns that the world (and girlfriend) that she’s trying to return to don’t exist anymore.

Replace the various reasons that her worlds ended with OblivAeon, and bam! Instant transport.

CH
Chaosmancer
2017-09-17 03:31 UTC
#54

 

That. Is. Glorious.

 

Honestly, Victory Anna is one of my favorite characters (heck, I have too many favorites from Velveteen). I love the prim and proper englishwoman, who is very politley pointing a giant cannon at your head and is interested to see if it will atomize you or simply kill you.

 

So many good times from such a short series of events. I'm grinning like a fool remembering her.

PH
Phantom5613
2017-09-23 16:43 UTC
#55

I asked this in the Sentinels Letters Page thread, but I figure it would fit here too. To be affected by Isoflux Alpha(Medico and Mainstay's powersource, or what transformed them into what they are), would I have to base my character in the Southwest? Or is the 'science' behind it far reaching enough that my character could be an Omega from England?

I'm sure Adam and Christopher probably talked about it when they were going through all the science, but I didn't retain much of the info...

AL
Arcanist_Lupus
2017-09-23 17:02 UTC
#56

You’d have to listen to the podcast again to get the range on the mesons that caused the effect, but my impression was that even the extra stable mesons lasted only a few dozen miles or less. That said, it sounded like Isoflux Alpha lasts until a person absorbs it, so it probably wouldn’t be to hard to manufacture a situation where a bit of mutagen goes on a trip to England.

CH
Chaosmancer
2017-09-23 22:09 UTC
#57

 

The proccess as I understand it is that there are more stable versions of this atom/energy signature/particle/what have you blast off away from the source at amazing speeds, reaching space within seconds.

 

The only time this does not happen is when one of these particles accidentally intersects a (leyline spiral?) which generally seems to be related to bodies of water.

 

 

At the very least, we know these Omegas can appear in Mexico near an ancient Aztec temple because Quetzoquatl is an Omega and that is where he transformed. Therefore, there is no major reason I can see that Omega's cannot be created in other parts of the world, like England.

EH
Ehkrickor
2017-09-25 14:35 UTC
#58

@Phantom5613 

It is possible, Traveling at "reletivistic speeds" the sciency particles could be anywhere, They have a halflife measured in seconds but at about half light speed it takes fractions of that to go through the earth. Quetzocoatle is an Omega & his transformation happened in, iirc, Brazil somewhere. Omega's could in theory be from anywhere within an AU of Arizona as long as there is something that can Transform into IsoFlux at a leyline convergance. Trust me, i have a Sciency detector right here that goes BING when there's stuff.

 

 

Bing 

 

See. :slightly_smiling_face:

 

PA
Paul
2017-09-25 16:54 UTC
#59

Don't worry, Isoflux Alpha will work as a power source wherever you are in the RPG. I'll let Christopher reveal the details whenever he sees fit :)

PH
Phantom5613
2017-09-25 17:25 UTC
#60

Awesome. Thanks for the verification. :)

DP
dprcooke
2017-09-25 17:39 UTC
#61

Well, Paul seems to have given you your answer, but I'll just add that I seem to remember Christopher mentioning the exotic mesons travelling "through the planet", so I see no particular reason that you couldn't have isoflex alpha forming in England.  Be warned heroes, the villain Red Coat is coming!

PA
padcurtin
2017-09-25 17:41 UTC
#62

I was thinking of creating a modern geometric mage who uses Feynman diagrams instead of circles,Pentagon's eric to do his magic

CH
Chaosmancer
2017-09-25 17:43 UTC
#63

 

I know I must wait for Christopher, but they built more of those reactors didn't they.

 

That could be the part of the "we'll talk about the reactor more in the future section" that they forgot, or purposefully left out for a later reveal.

 

Wonder who figured it out or if the scientist who was "destroyed" comes back ala Mr. Manhattan

CH
Chaosmancer
2017-09-25 17:44 UTC
#64

 

That sounds cool

SP
speedyolrac
2017-09-25 17:44 UTC
#65

Never thought that was a problem. Every Hero is the exception to the rule. I would like to add that omegas are not an end-all. For the RPG I am sure they will Create a large number to reason on how one got their power. May events can happen to cause your powers. Any story can be a backstory because you are the exception. So there is no need to fight, it is pseudoscience after all. 

 

For instance this radical Idea.

To play a Biomancer Clone who gained independence and wants to be good. Having to struggle with identity issue and to show to others that you are not a clone and are here to help.

Power Source made.

I would like to point out that Howard the Duck is in the Marvel universe because of a Nexus of realities in the Florida Swamps. (C&A you are onto something)

PH
Phantom5613
2017-09-25 18:00 UTC
#66

I only brought up England for the sake of example, but now I feel like it wil disappoint if I DON'T make an Omega from England! :stuck_out_tongue:

Then may I introduce, ripped from the pages of Sentinel Comics London: Big Ben! The clock-work contorting villain and his legions of wind-up wounders!

PL
PlatinumWarlock
2017-09-25 18:23 UTC
#67

One of my most favorite villains, which I wrote into Cold Steel Wardens: Rogues Gallery, is Dr. Jeramy Hendricks.  Hendricks is a mathematician, specializing in irrational numbers and multi-dimensional geometry.  He's also an egocentric madman who's obsessed with proving himself right.  He has a preternatural ability to maniplate irrational mathematics to induce madness in those that are exposed to it.  He literally uses math to drive men mad.

It's a fun time. :smiley:

DP
dprcooke
2017-09-25 18:51 UTC
#68

Oh no!  But who will stop this diaclockical mastermind?  Perhaps a new young hero will emerge?

Young Gabe always dreamed of serving his country, hoping to qualify for the elite SAS and fight for Britain overseas.  But his snarky, rebel-against-authority, wise-cracking attitude meant that didn’t even pass the admission.  Upset with himself, he threw away his replica SAS uniform while walking home.  A few hours later, after seeking comfort in a local pub, he decided to retrieve his uniform so that he could at least sell it.  Unfortunately, he found only the pants, which were wet and sitting in a puddle.  Upon putting them on, Gabe was transformed into a strong fighter, while his “class clown” attitude was exaggerated.  Believing the pants to have been the source of his power, Gabe became a hero and took on the name SASsy Pants!

PH
Phantom5613
2017-09-25 19:39 UTC
#69

Sonds like my 9th grade math teacher.

PH
Phantom5613
2017-09-25 19:41 UTC
#70

Oh my god, that hurts my brain. In a good way.

CH
Chaosmancer
2017-09-26 02:38 UTC
#71

 

Oh yeah, but it's fun to nitpick and drive down into the bed rock of things like this.

 

 

Or at least it is for me.

 

And I love the idea of a Biomancer Clone turned good, but then, one must wonder, who are they a clone of?

 

I love the idea of the clone being made of a person who was injured in the Oblivaeon event, maybe someone who had some political clout or Biomancer was experimenting on giving powers to an unpowered individual's clone. The clone goes rogue, but the original is in a coma in a hospital. You take the place of this person, how do you interact with their friends and family? Do you pretend, sparing them the pain of losing more (perhaps only a sibling survived the attack, and if you weren't real they would have lost everyone.) After all, your twin in the hospital (how else would you explain this to the doctors, luckily the medical records are spotty after Oblivaeon) is most likely never going to wake up from their coma. It would be irresponsible, not heroic, to harm their family. And, isn't it nice to find people in the world who care for you and rely on you.

 

Then, inevitably, something goes wrong. Your Twin disappears from the hospital, or someone begins to blackmail you, or your nature is revealed after a colossal battle. The foundations of your life begin crumbling away and the final question comes out. What are you willing to do to keep the life you had?

 

 

I seriously need to use this character for something now.

XM
X-metal
2017-10-07 00:45 UTC
#72

HI! I'm new and I have a few additions to this thread. I have a few ideas myself.

 

X-metal: my go to superhero who I'vebeen refining for years. Ever since I was like five or six. Maybe seven. Basically the origin I have for him is that he's a guy in a metal suit who gained the metal suit through a test by an evil company. Oh! And the suit is implanted into his skin so that it retracts and detracts into his body. 

 

Actually that's all vet or for now but ill be back.

PH
Phantom5613
2017-10-07 05:34 UTC
#73

I recently had an idea for a hero.

His name is Jersey Devil, a hero originating from the NJ Pinebarrens. The powerset I'm thinking for him would be a mixture of high agility, illusions and fire control. He'd sort of be a "I go where I'm needed" style hero that works in secret with the police, but once the call for heroes from Megalopolis goes out, he'll show up to at least receive special training, figuring he'll head back home after a lesson or two. But who knows what villainous plot could call him to stay?

XM
X-metal
2017-10-07 12:12 UTC
#74

I have more ideas!

 

The Titan Prometheus! Or so he claims to be. He has super strength and a jar of clay that lets him make golems (yes I know unity can do that too but originality is hard sometimes) however it is likely he is just a pretender and not really Prometheus (since all we have is the Egyptian pantheon in sentinels)

MC
McBehrer
2017-10-15 03:01 UTC
#75

I’m thinking of a character based on throwing cards. Acrobatic and precise, and – for an arcane element – can throw Tarot cards to activate spells or more potent attacks with them.

BO
bobbertoriley
2017-10-19 17:00 UTC
#76

Two characters from old tabletop games that I would love to revive for a superhero style campaign. 

 

Charles "Charlie" Edsall, former military officer who is a shape-shifter. Currently works as a private investigator and deal broker.

Ada Taylor, college student with an interest in computers. Occasionally she hears white noise in the back of her head and is convinced there are voices in there. Also, if she puts her left hand in just the right position, it releases an electric charge.

 

(If I ran a game, my goal would be to try something lower-powered, similar to a Dark Watch/Defenders, with a theme that you don't need to be super powered to do really heroic things.)

CH
Chaosmancer
2017-10-19 19:32 UTC
#77

Yeah, that's one thing I keep thinking about.

 

When I play Cold Steel Wardens and other such games geared towards low powered settings, I want to go higher power.

 

While considering Sentinels RPG and it's leaning towards high powered shenanigans... I want to go lower power.

 

I'm just never happy I guess

JE
Jeysie
2017-10-19 20:49 UTC
#78

I still think there's a certain appeal to me in the idea of more down-to-earth characters who do heroic things for more down-to-earth reasons, even if their actual powers end up being high-charged. Larger than life characters can risk ending up feeling more like archetypes who revolve around their powers more than actual characters.

TA
TakeWalker
2017-10-19 22:44 UTC
#79

The one superhero campaign I've always wanted to run is a Mystery Men-style street-crime, start-at-first-level sort. The big-name superhero team is ascending to a higher realm and needs to find replacements for themselves. Sure, there are other heroes filling in, but they're not from the city, they're all being taken away from their own deals. The best solution is to pick powered people local to the area who will understand the needs of the city as well as maybe be able to take on cosmic threats in a few years?

EH
Ehkrickor
2017-11-16 16:19 UTC
#80

I know my player group and regardless of what they Say they're creating. It's going to wind up looking like Guardians of the Galaxy,

 

Rocket Raccoon : Why would you want to save the galaxy?

Peter Quill : Because I'm one of the idiots who lives in it!

JE
Jeysie
2017-11-16 16:45 UTC
#81

Yeah, that's been the motivation of the PCs in a few campaigns I've been in.

Though in one case it was subverted in the end: We started out as corporate wageslaves just going to a space station to do our jobs and then trying to survive after things went wrong... but then turned around and sympathized with the AI trying to kill us and turned on our bosses once we found out why the AI was trying to kill us, even though by that point we could have just walked away.

Of course, on the flipside, there was the campaign with the adventuring company where we expertly bilked our client for the maximum amount of fees we could believably bilk him for, all buried in an admirable amount of legalese, once we found out he was from a super-loaded family. Our GM wasn't sure if she should be appalled or impressed.

But in relation to Sentinels, I admit that I'm still looking forward to the RPG lore books in many ways because even after their episodes there's still some characters that come off as "they exist as their job", so I still feel like I want more in-depth info on them. (Though I increasingly feel that in the case of Argent he's more or less LARPing as his job except with entirely serious intent.)

As such, the irony is that the more "normal person" heroes like Absolute Zero often come off as more interesting to me after the podcasts because they actually feel more like actual people outside of their hero jobs.

PL
PlatinumWarlock
2017-11-29 15:04 UTC
#82

So, having listened to the recent Blood Magic episode of The Letters Page and having perused the SC RPG Starter Kit, I think I'm starting to flesh out who my first character will be.

Morgan Cutter shouldn't be alive.  Struggling with depression throughout his early teens, Morgan found himself entering high school with little in the way of a support network.  His interests in mythology, the occult, industrial music, and classic literature isolated him from all but a few close friends who shared the same interests.  While warm with these few, Morgan's solitude took its toll on his mental fortitude, spiraling into a self-imposed isolation.  

Unfortunately, Morgan's issues went all but unnoticed by his parents, mired in the conflicts surrounding their impending divorce.  Already a latchkey kid, Morgan spent his evenings in effective solitary confinement, making his own meals in an empty house.  That is, however, until his first suicide attempt; at age 17, Morgan opened his wrists with a straight razor, nearly bleeding out in his parents' bathroom before his mother found him.  Morgan was institutionalized at Lincroft Asylum for nearly 3 months, seeking counseling and treatment as his wrists healed.

Upon his release--and now with the coping mechanisms and medication necessary to combat his depression--Morgan found that his friends and family held him closer than ever.  When his friends suggested a midnight seance, followed by a late-night Lenny's run--"Just like old times!"--Morgan was quick to join them.  That night, in St. Ignatius' Cemetery, Morgan and his friends lit up a candle and began chanting from an old book that Esther had bought in a used bookshop.

That's when his suture popped.  A slow dribble of Morgan's blood fell to earth as the group chanted; mystic energy swirled around him, lifting the astounded Morgan into the air.  Panicked, the group scattered and, as the chanting ceased, Morgan dropped back to earth, enervated and breathless.

After a good deal of both research and experimentation, Morgan and his friends came to a strange conclusion:  Morgan was a blood mage, capable of expending life force to manifest arcane power.  

If one good thing can be said to have come from Morgan Cutter's suicide attempt, it could be this:  it made Morgan ask himself, "What can only you offer the world?"  Now, he had an answer.  He would embrace this power and use it to help defend against the terrors of the night.  Morgan Cutter would don the mask of The Hemogoblin.

Principle of the Survivor:  You have been granted a second chance at life--something not everyone is lucky enough to receive.  What can you offer the world?  Minor Twist:  How do you still struggle with your mental state?  Major Twist:  What are you willing to give up to ensure that others get their second chance?

Principle of Vitae:  There is a truth that lies in blood, but truth is like a knife that is all blade--it cuts the hand that wields it.  Minor Twist:  What did you learn about blood magic that you did not know, even as you used it?  Major Twist:  Who pays the price for your power?

 

Not sure how I'd yet stat up The Hemogoblin, but I see very much as a "debuff"-type character, inflicting curses and maledictions (Hinder actions, likely) as well as attack at the cost of his own Health.  He'd likely have an early ability (Green, ideally) that lets him siphon arcane power from foes, using their lost Health to fuel his other abilities.  He's also a character that likely would grow more powerful as blood gets spilled, so I see his status dice as going Green (d6); Yellow (d8); Red (d10).  However, I also tend to view him as very reticent to cause lasting harm or even kill, instead opting to deal himself damage to fuel his spells rather than harm any but the most heinous of foes.

PH
Phantom5613
2017-11-29 15:47 UTC
#83

That's quite the thought-out backstory! I was a bit shakey on the part about his suicide atempt and wondering how it would key into a possible hero, but you make it work nicely!

I wonder what his costuming would look like...

PL
PlatinumWarlock
2017-11-29 16:30 UTC
#84

Thankee!

I'll readily admit, in working up Morgan's backstory, I was worried about the possibility of "Suicide = superpower", but I think I managed to sidestep that minefield, in favor of "Here's a character who has a traumatic background, is in recovery, and is using his newfound power to give himself purpose.  His suicide attempt may have led him to learning about his powers, but they're not the source of them, and it's not something to be glorified."

I picture a costume that's almost reminiscent of a masked Wiccan/Asgardian from Young Avengers, albeit with a slightly darker color palette.

PH
Phantom5613
2017-11-29 17:23 UTC
#85

I'd picture something along Alex Mercer from Prototype working as well, but with the color pallet you have in mind and maybe a longer jacket and more pronounced hood to keep most of his face in shadow. But a classic style like Wiccan could most definitley work nicely.

I'm still working on the full backstory for Jersey Devil, and I still haven't nailed down his look just yet...

PL
PlatinumWarlock
2017-11-29 17:48 UTC
#86

Alex Mercer really does make a good touchstone, at that.  Maybe a touch more 'goth' than Alex, though.

PH
Phantom5613
2017-11-29 17:58 UTC
#87

I'm trying to nail down one key fact for JD. Should he have come into some sort of contact with the real Jersey Devil and that that meeting leads into him gaining his powers somehow, or should he be going more the Batman route and he's merely using the legend to strike fear into the hearts of criminals...

TW
The_Almighty_Weasel
2017-11-30 17:16 UTC
#88

Kahin Abdillahi, known by the alias Boqor Baranbaro, is a genius-level intellect, inventor and defender of the innocent. While having no formal education he picked up most of his technological skills through trial and error, building and fixing the bits of technology that sustained the small village he and his family lived in during the height of the Somali civil war. With Kahin's technology to back them up the village managed to survive numerous attacks by assorted local militias, who began referring to them as baranbaro - cockroaches - as they were so hard to kill.

 

These days Kahin, married, his village secure, and just turning twenty, wants to move on. He's saved one small corner of the world, but he knows he can do better. Adopting the name Boqor Baranbaro - King Cockroach, a gesture of pride in his resilience and the resilience of his family - he seeks to demonstrate that with the right help, there is no situation so bad that people cannot survive it.

CH
Chaosmancer
2017-12-01 22:05 UTC
#89

These are really good. (And I feel like I've heard of Lincroft before somewhere :P)

 

For the Jersey Devil, I guess it depends on if you want a mystical angle or not. But, one thing that can be kind of fun is leaving it open ended. They met something, they think it was the Jersey Devil, but was it?

 

I've been polishing up Damocles as well (too many problems with first origin and the Spite episode gave me ideas) but nothing is really ready to formalize yet.

RA
Raccoonoo
2017-12-01 22:11 UTC
#90

You could also combine the two ideas in a sense, by having the character meet the Jersey Devil and then be inspired by the powers and/or resolve they gain from that meeting to take up a life of fighting crime from the shadows.

PH
Phantom5613
2017-12-01 23:45 UTC
#91

I was thinking he would be an Omega the basic story outline I have is like this:

A young boy goes on a trip with family to the Pine Barrens for a camping trip, learns of the legend of the Jersey Devil.

He sneaks out one night to see if it's real, finds/senses SOMETHING, then runs back to camp(falling in several puddles along the way, exposing himself to Isoflux Alpha).

Over time the boy delves deep into the legend of the Jersey Devil, some months later developing powers(still working on what they'll be).

He trains his powers along with is mind and body as he grows up, inspired by Legacy and the Freedom Five to use his new abilities for good.

After his first few outings he attracts the attention of the NJ State Police, and is asked to become a 'consultant', but not before he comes up with a persona to protect his identity...

Aaaaaaand that's what I got so far. Any ideas are more than welcome.

PA
padcurtin
2017-12-02 07:11 UTC
#92

If your going to use Isoflux Alpha , you should consider how his body is affected, 4 of the 5 known Omegas are obviously superhuman. So does you hero have wing, goat features or look like a sort of were-Jersey devil? Can he turn this transformation off and if he can , how much control does he have?

PH
Phantom5613
2017-12-02 07:38 UTC
#93

That's what I'm trying to figure out.That up there is just the basic outline of his background, still deciding on key things. Pretty sure he's gonna be able to transform between normal and his 'hero/devil' form, just gotta figure out what exactly I'm doing with it.

PA
padcurtin
2017-12-02 08:13 UTC
#94

Ok. How about this. The character is still a teenager but everybody he interacts with doesn't know because he hides behind his transformed form. He has to juggle teenager problems with superpowers.He transforms by meditation. A good idea might be to draw his transformed form and develop his powers based on that

 

PH
Phantom5613
2017-12-02 15:44 UTC
#95

I was thinking something along the lines of a college graduate at the youngest, but most likely a bit older. Main reason was I figure instead being a 'silent partner' to the police, his secret identity would be a consulting detective for the department that would specialize in 'odd cases'. That way he could get info he needed on crimes, and he'd even be getting paid by the police/state government(I'm not sure who pays consulting detectives in real life). Win/win in my book.

I've really been considering JD transforming, just trying to figure out the specifics. Probably got a good increase in physical power and speed, so he'd probably bulk up. Claws and wings would probably bee cool, and maybe a tail. I'd stay away from giving him a full blown devil head, but vestigl horns might give him a neat look...

I kind of think he'd have good control of his transformations after years of trainining since he was a boy. Most Omega's don't seem to go crazy from their exposure, it just sort of increases the crazy if they already had it.

MI
MindWanderer
2017-12-02 15:55 UTC
#96

I think Choke can pass for normal human when she’s not actively manifesting powers. And it’s implied that Judge Mental was an Omega, too.

PA
padcurtin
2017-12-02 16:35 UTC
#97

I'd forgotten Judge Mental. Choke was the one Omega I was saying was not obviously superhuman. In fact before I found out about her I would have said being an Omega means your body changes physically.

@Phantom5613 Nice ideas . The JD is said to have some kind of shriek as well .

PH
Phantom5613
2017-12-02 17:15 UTC
#98

Mmhmm. The Jersey Devil's shriek is reported to be deafiningly loud, like a foghorn, and comepletly inhuman. I was thinking fire control, but a sonic shreik might work. I could have it cause a hinder as well, now that I'm thinking about it.

Who knows, maybe I could have both. Depending on character creation rules, of course.

PA
padcurtin
2017-12-02 17:39 UTC
#99

Let's say you give him an 8 dice power called "Screaming". He could then have a multiple attack using min dice in the yellow zone and a focused plus hindering attack in the red. 

PH
Phantom5613
2017-12-02 17:59 UTC
#100

Was talking both fire and the shriek, but that could work too. :)

PA
padcurtin
2017-12-02 18:31 UTC
#101

You could give him both fire and sonic , just call the power "Breath" and split the abilities it gives you between fire and sonic

MI
MindWanderer
2017-12-02 21:51 UTC
#102

I thought you meant Mainstay, since there are six confirmed Omegas (Mainstay, Medico, Choke, Night Snake, Quetzalcouatl, and Green Grosser). Mainstay is big but not obviously superhuman.

PA
padcurtin
2017-12-03 06:45 UTC
#103

Mainstay looks like he came to life directly from the dreams of Vince McMahon, IMO he's obviously superhuman (sidenote How bad at football must to have been to not get on a team at 6'5 and 300 lbs? Really bad)

JE
Jeysie
2017-12-03 13:28 UTC
#104

I don't know about the Southwest, but here in New England if you were 6'5 and 300lbs you'd be notable but not that far out of the norm. My ex-BF was 6'2" and in the mid-200s when he was only 18, and I've known a guy who was 6'3" though he was skinny. My bestie used to complain he felt short at 5'10".

PA
padcurtin
2017-12-03 15:29 UTC
#105

OK , I was iffy about designating him "obviously superhuman " in the first place, if the general opinion is " above average but human"  then we have 4 out of 7 , which means that it's just a possibility not a requirement of isoflux alpha

PH
Phantom5613
2017-12-04 19:46 UTC
#106

I can't wait to get my hands on the character creation rules so I can start working on Jersey Devil and all my other ideas. :)

The Kickstarter for the core rulebook can't come soon enough.

NI
Nilus
2017-12-05 01:23 UTC
#107

 

Just kinda skimmed the post but have you given thought to what the Jersey Devils nemesis might be.  I feel like an obvious and fun choice would be other cryptids like Sasquatch or the Mothman. 

PH
Phantom5613
2017-12-05 14:28 UTC
#108

That could be a fun idea. I'd have to be creative to get them into the story though if I'm fighting the actual creatures, since many of them tend to stick to their own territory. If you're talking villains that simply took the names of the creatures though, that'd be WAY easy to do.

PH
Phantom5613
2017-12-06 01:00 UTC
#109

You actually gave me an entertaining idea for the Meta-verse of Jersey Devil's book. Of how the writer is most likely a fan of cryptids and urban legends, and how he translated all that into his comic book writing. Maybe he'd even have the back page as 'JD's Strange Case Files', where he compiles a bunch facts and sightings of the monsters that appeared in that month's comic…

I see JD sort of being like the 'Hellboy' of the SC universe. :stuck_out_tongue:

SE
SeriouslyBryan
2017-12-06 17:28 UTC
#110

I have a character I've always liked but I have used once before - Iron Dragon. Iron Dragon was once a supervillain - Inferno. His fire powers made him a dangerous villain, but attracted too much attention. Early in his career while doing what should have been a simple breaking-and-destrying-for-hire, he realized he needed to lay low for awhile (mostly because of the hail of bullets from federal agents). In a moment of Inspiration, Inferno noted that the super suit he was supposed to destroy for his employer could provide perfect cover, and he put it on. With a new costume, the villain Inferno became the Hero Iron Dragon, who claimed to have captured Inferno (A federal agent he stuffed into his old costume). Now he's been recruited into a new team, and discovering that heroing in the spotlight is perhaps the best kind of anonimity.

Iron Dragon has the armor of the suit, and through the suits apertures can project fire, albeit more limited than when unburdened by the suit. He's learning how to use the other suit systems, (representing adding new powers as he gains experience). Since being out of the suit would expose him to discovery as the true Inferno, there's not any need to model non-suited Infero form at first. 

The idea is that he's had one or two appearances in previous issues, so he's not a complete novice, but learning to use his powers inside the confined suit is a step backwards, giving him finctionally the equivalent power set of a total newb/starting hero.

PH
Phantom5613
2017-12-06 17:47 UTC
#111

That's quite the interesting concept, sounds like a pretty fun balancing act. One question though: when the agency finds out that it was one of their own agents stuffed into Inferno's old suit, wouldn't they put 2 and 2 together and go after Iron Dragon?

RJ
rjc917
2017-12-06 18:14 UTC
#112

I assumed he would have used his fire powers to burn the federal agent to the point he was unidentifiable.

PH
Phantom5613
2017-12-06 19:15 UTC
#113

Well… That's one way to do it.

SE
SeriouslyBryan
2017-12-06 21:18 UTC
#114

 

In the one game I used this character in (about a decade ago) it ever came up. The GM was more interested in their overall story than in exploring PC backstories, but I think that's a fantastic twist for a GM interested in that kind of thing. I generally like to give the GM a secret to latch on to, and what happens if after years of heroing and saving people, his villainous past becomes front page news is, I think, a fasinating story.

 

In SotMRPG it would obvioulsy be more than just a Major Twist, and runs the risk of derailing the whole game, so I'd personally advocate for some lesser form of the thrat of the story breaking - it's potentially more damaging than a normal Secret Identity, and should probably be handled similarly.

PH
Phantom5613
2017-12-08 05:33 UTC
#115

I'd definitly consider it something to use down the line. You could still have 'Principle of the Double Identity' or something like that, maybe have your twists be something like 'What does your hero do that's less than heroic?' or 'What have you done that makes your team second-guess your intentions?'.

CH
Chaosmancer
2017-12-09 23:16 UTC
#116

 

I'll jump on this bandwagon. The Starter Kit is going to be great for getting the hang of the system, but the true test comes when we all start our own campaigns and characters.

 

Also, I absolutely love the Iron Dragon stuff, that is a super cool type of story you don't see very often.

 

Got some stuff sorted out for Damocles (still need to think up a civilian name for him)

 

Experiments on reproducing super powers have been going on for decades, private companies, criminals, governments and cults all vying to add meta-humans to their rosters, sometimes even supporting each other in the pursuit of research. Damocles got caught up in one such group, a group who would take individuals injured in accidents (a car accident in Damocles case) where they could report them dead and make them disappear. This group in particular was interested in using genetic samples in cold storage from a series of Spite murders to see if they could unlock the secrets of the madman's chemically enhanced powers. They unlocked something.

 

In a semi-comatose stat, being pumped with a diluted concotion of drugs and blood, Damocles wavered between the sterile hospital room and somewhere else. A place of madness where creatures the size of mountains roamed, rivers of lightning coursed through the sky, and the rules of physics were ignored by the moment. In this hellscape Damocles found something, a being little more than glowing eyes and too many teeth. It told him he was a king, from a long line of kings whose magical prowess had protected their people for centuries before a vile curse struck them low and sealed their powers, along with the guiding spirits whom they had made ancient pacts with.

 

Damocles awoke to find he had been rescued by the heroes, who had stumbled upon the location as a power surge had lit up the hidden facility. The records and the heroes own observations during the fight told them most of the story. Damocles, on top of the magic and runic script given to him by the spirit, had inherited a version of Jack Donovan's power over energy, absorbing and manipulating electrical and bio-electrical energy. How much of his visions were real and how many were drug-induced hallucinations? If he did truly go some place else, did the entity he converse with, who still whispers to him sometimes, tell him the truth, or simply the lies he wanted to hear? And, can anything gained from darkness be turned towards heroism?

 

 

In part I liked the Dynasty section of the Background from Legacy, but I wondered how that would look if someone was awoken into a dynasty they didn't know existed. Also, I really like the idea of someone taking the ability Spite has to draw energy from people and trying to be a hero in spite of that influence on their powers.

 

I'm also a sucker for getting way more moving pieces than I neccesarily need, but who cares :stuck_out_tongue:

JF
jffdougan
2017-12-10 00:30 UTC
#117

Given that the semi-historical Damocles was Persian, take a name from that part of the world?

PH
Phantom5613
2018-01-07 21:51 UTC
#118

Since it's possible for Chrono-Ranger, I wonder if time-travel will be a possible power to pick up for a PC?

Normally I tend to discourage time travel in my games, but if there's a good way to mechanically translate it then I'd be open to the option. I have one or two character ideas that could use it...

AL
Arcanist_Lupus
2018-01-08 06:08 UTC
#119

My impression was that the Time-Slinger doesn't time travel, and only can manipulate the flow of time, ie how fast you are moving through time, instead of traveling through it.

P2
Powerhound_2000
2018-01-08 13:16 UTC
#120

Yeah based on the description given I’d say Time Slinger’s Power is akin to using the Dead Eye ability from Red Dead Redemption. 

SA
Samwise137
2018-01-10 15:38 UTC
#121

Arriving a bit late to the party here but I had an idea for a character while tuning out a staff meeting the other day based on a GURPS character I played once. Nathan "Neurosonic" Springfield is a sound manipulation specialist who can mentally manipulate any sound to mimic any other sound (upper limit: if he tries to make, for example, a finger snap sound like speech it will sound broken and/or robotic). He can amplify a sound into sonic damage and can isolate any sounds within a crowd. I'm toying with the idea of letting him hover using sound waves too but I'm not sure about it yet. I doubt I'll ever get to play as him as, I too, will likely be GMing most of the time I play SCRPG but I like the concept here.

XM
X-metal
2018-05-27 21:05 UTC
#122

Hi! This thread has been dead for a while but I just came up with a great character idea.

 

So there’s this guy. He’s just kind of a normal guy doing normal things. And then one day he’s walking around and bam he get’s caught up in a cult of gloom ritual or whatever. And he somehow escapes, but now he has magic powers, but theres a catch. His powers feed on the suffering of others. But he’s a good guy, doesn’t really have it in him to be bad. Life’s treated him pretty well so he decides to give back. He calls himself Deus Ex Machina and he only shows up at the last minute when the heroes are at their lowest so that he can feed off of there suffering and use it to beat the bad guy who was about to lay them low.

 

I realize it needs some work to be actually useable in the rpg but I like the concept.

JF
jffdougan
2018-05-28 02:51 UTC
#123

OK... I briefly referenced her back on page 1, but a conversation in the Realm of Discord earlier this week and the activity here made me realize I didn't do more than name-drop. So, here goes:

Christina Walker's family knew the Parsons pretty well. Unfortunately, Rebecca Walker was the kind of hell mother that can only be imagined by Southern belles who are transplanted to the New England aristocracy. She was determined to push Christina into being the image of a high society debutante... and so, naturally, Kit pushed back. The one thing she didn't fight on was her mother's choice of prep school, because it was time away. 

Christina - or, as she pointedly insists, Kit if you care about her opinion of you - accidentally discovered her own powers one late spring afternoon. Kimberly, Angela, and Grace were supposed to meet her down the block at Pauline's, but she was being forced back to the piano again. She was tired of Beethoven and sick of Bach - not that you could ever say either of those things to Rebecca Walker, let alone call your friends by nicknames or middle names in her presence. But there she was, and not able to leave until that harpy was satisfied with the sound of things. 

Kit stormed away from the piano for a few moments, because just before being almost shackled to the blasted thing, she'd been reading this book with a great song in it, written by a girl who was just a few years older than she was. And she'd almost been able to hear Menolly singing before she got interrupted. So she grabbed the book from the shelf and held it open at the piano, reading the words over and over as she tried to pick out that melody. After several long minutes, she could practically see the written music in front of her, just behind the page... and so she reached in and tried to take it.

The problem that most novice Libriomancers have is that their control over what they're doing is pretty non-existent. So, not only did Kit get the first couple pages of Menolly's "Fire-Lizard Song," but as she found what she was looking for, her arm went through part of a Threadfall, and she got Threadscored by it. The shriek of pain brought her mother running, and the growing welt the entire length of her forearm got her a trip to the hospital. She also got two weeks in a psychiatric ward, because who would believe she took the music out from the book, and grounded for a month for stealing from the music store even though she hadn't been in at least two weeks.

So, what can she do? When enough people read, and love, a book, their belief empowers that book with a reality of its own. Libriomancers can reach into those realities, and make manifest in ours what exists there. Although any Libriomancer can reach into any book, most have a first love genre - Westerns, histories, romance - in Kit's case, it's fantasy with a side of science fiction. She finished school a couple years ahead of Felicia, and had just wrapped up her college degree when all Hells broke loose across realities. And a great way to snub her mother, she thought, was going to be to spurn the MRS degree that Rebecca Walker had her daughter set on acquiring and instead putting in an application to that new Sentinels of Freedom initiative that was happening in Megalopolis. Certain that if she used her real name on the application, Mr. Parsons - yeah, yeah, he used to be Legacy, but to her he's always Felicia's dad - would rat her out to her mother and all hell would really break loose, she wrote in "Lacuna." After all, a Lacuna is a place in a manuscript where something is missing...

TA
TakeWalker
2018-05-28 13:14 UTC
#124

Oh damn.

I knew there was a reason I liked you.

(And Lacuna.)

MI
MindWanderer
2018-05-30 00:15 UTC
#125

I haven't read the Hines books, but libriomancy seems awfully powerful to me.  What keeps a libriomancer from pulling out Aladdin's lamp, or a plasma rifle, or Shieldbreaker from Saberhagen's novels, or some other ungodly powerful object?

JF
jffdougan
2018-05-30 02:20 UTC
#126

Short answer: Some books which contain those world-breaking kinds of items have been magically locked. If you try to reach into them, even if you aren't aware that's what's up... bad things happen. That didn't afflict Kit, but she'll make references on an off to her friend/mentor Isaac, who *did*. (He was bullied and tried for Sting; between the Palantir and the One Ring, all of Tolkein is pretty firmly locked.)

Independent of that, bad (psychiatric) problems tend to happen to folks who overuse their abilities. There's a reason that one of the cards in my attempt to make a deck for her is called "Hearing Voices?"

SP
speedyolrac
2018-06-05 19:57 UTC
#127

This power is great, you can make up all kinds of good things and come up so many interesting twists. Going to need to be creative to pull this off.

JF
jffdougan
2018-06-05 22:16 UTC
#128

Yeah... that's part of why I had prepared a list of things she was likely to carry and what she'd be getting from them.

RI
rickjonzz
2018-06-06 14:09 UTC
#129

I've got some ideas but in requires a question answered or a GM call - are there merfolk in the Sentinel Comics Universe or other aquatic (non-Maerynian) super-races? I haven't seen any reference but my knowledge of the lore isn't as great as others. 

MI
MindWanderer
2018-06-06 23:10 UTC
#130

I don't think they've mentioned any (maybe some random alien race in passing), but given the Nightmist's Little Black Book episode, there would almost have to be mermaids and whatnot.

SP
speedyolrac
2018-06-07 17:24 UTC
#131

RickJonzz In your game you can just add Mermaids. The key thing is to be creative and have fun.

It seems I never threw my hat in the ring. I doubt I will ever get to play due to always GM this system.

But if I do I wanna be a to play an apprentice of NightMist before Harpy time. Gifted with brilliance as a chick he could read and comprehend book at an amazing pace. Learning Magic though books and after a chance encounter with CoG and NightMist force himself to become an apprentice. After some time he left to travel the world, taking care of problems that NightMist could not do.

TH
TheRebelYell
2018-07-27 03:02 UTC
#132

I’m tooling around with a few ideas for characters, to get the creative juices flowing I picked cool sounding words and then used their definitions to make charcters here they are.

Benthos- Maerynian- Electrokinesis- Barnacle Armor- following the example of M’kk Dal’ton he joined the sentinels of freedom to live among the surface world. seeking to distinctify himself from tempest he gathered and crafted barnacles and coral from the ocean floor and uses them as armor.

Zenith- Gravity control- mountain climber that found an alien cave on a climb and was exposed to mysterious substance

Breakneck-speedster, limited momentum based invulnerability- Genetic power that he discovered as a child now a hero who will run at anything he thinks he can tackle and away from anything he thinks he can’t

Sabreur- Swordsman and magic user- determined man who mastered all forms of swordsmanship and sought out training from Zhu long to increase his potential his sword is now enchanted so that if it breaks in battle he breaks too

TH
TheBazaarClerk
2018-07-28 00:33 UTC
#133

A concept I had in mind was Amadeus Klein/Doctor Helix: A Frankenstein-like mad scientist who once tried to conquer the world with his own army of genetically engineered soldiers, but got redeemed through the power of a proper psychological treatment. 

Now he fights evil with his inventions and intense knowledge of bio-chemistry and genetics, inserting himself with marvelous formulas and shooting villains with his tranquilizer-gun (which may be filled with different tranquilizers for all kinds of organisms, or just plain acid). Maybe even with some mutant minions left from the villain days. 

He's still getting the hang of being a hero, and still trying to learn the exact difference between an ethical experiment and a crime against the very concept of humanity, but hes trying.

 

But in practice I'm probably going to wait til I see what my hypothetical group comes up with, and then make something that complements the group. 

 

 

MS
Melanie_Shaman
2018-08-12 04:43 UTC
#134

I would love to be able to play, and if i do I would likely make Blackstone (not very original, it's her last name lol). She's a hit woman (freelance) but gets roped into a series of hits that "hits" too close to home. So she tries to do right by faking the hits, til she gets found out and has to fight against once of her biggest "employers". Really her biggest, or one of her biggest challenges is the life she got used to working high priced hits. Being a hero doesn't pay much... unless you go the "hero for hire" route. SO yeah, she's a bit of a anti-hero/merc.

So, she likes her guns, and at times does some wet work (or did). But she also has a chaos aura. Where things randomly happen (for better or worse around her). As she ties to "clean up" her act, she tries to learn how to use her chaos aura... to varying degrees of success and failure. She's a deeply flawed character with a lot of addiction/behavioral issues.

I like a challenge. ;)

 

note: My avatar is her. Not the best drawing I've done of her, but one that wouold fit for now. 

PH
Phantom5613
2018-09-16 19:33 UTC
#135

I know this thread's been quiet for a while, but I recently remembered an old hero concept that I'll probably want to put into my SCRPG Universe to either play as(If I actually get the rare chance to be an actual player in a Superhero theme'd game in my group) or maybe have as an NPC(The more likely option since I'm pretty dang sure I'll be the one running). And since the second season of Sentinels Comics Live started up, I figure now's the time to get a second wave of interest started up. :)

Lightning-Bug has been a hero since they were a teenager, having gained their powers from a mishap when they were an intern at the Megalopolis Museum of Art and Natural History. Cutting their hand on an anchient statuette of an unidentified insectoid god(which had previously tested 'negative' for any mystical power or enchantment), the younster soon noticed they had gained enhanced strength, speed and agility that far surpasses the limits of a normal human. A pair of antennae sprouted from their head(easily enough hidden by tucking them back into their hair), giving them a superior 'danger sense'. And perhapse the most 'shocking' development, they were able to generate a personal electrical field that they could not only use to generate 'lightning blasts', they can also generate a 'Static Field' around their body that let's them either repell or attract themselves to any surface(increasing their jump height, repelling physical attacks, and even sticking to surfaces and wall-walking).

They used their powers to stop muggings and petti crimes that would fall under the radar of bigger heroes like the Freedom Five, but as they got older they attracted the ire of many a costumed villain and armed thug. The likes of the Hippo, Tantrum, Revolt, Revenant and Equity are just a few of the larger names they've tangled with; but that's not to say they don't have a slew of other nemeses all their own. Doc Crainid, Komodo, Synapse, Wild-Card and Killer Stag are just a few villains that have gained  a score to settle with Lightning-Bug over the years.

The young hero has kept fighting evil all the way through their highschool and college years, picking up a degree in Forensic Science and starting a fledgling career in the MCPD. Now in their mid twenties, Lighning-Bug has grown into a a fine hero. They may not be as well known as others in their field, but that hasn't stopped them from helping those in need, and enjoying the journey every step of the way.

What do you guys think? I know, I took alot of inspiration from a certain popular 'Aracnid-Based Hero', but hopefully I made enough of their story and powers different enough to build on and leave the archetype. I'm not married to the idea of them being from Megalopolis. They could easily enough be from any other city, but I'll proabably avoid Rook City this time, to keep things a little more positive.